Over 5.8 million attacks by malware and unwanted software disguised as popular PC games were detected and prevented by Kaspersky and its cybersecurity solutions globally from Q3 2020 to Q2 2021.
This increased volume may be connected to the rapid growth of gaming activities during the pandemic.
The data comes from the latest game-related cyberthreats report by Kaspersky, in which researchers assessed the changes of gaming-related threats during the pandemic.
The gaming industry witnessed unprecedented growth over the past 18-months, in part, thanks to users being forced to find alternative means of entertainment as they stayed at home. Even though the world has become safer this year, the demand for games persists, and the industry is predicted to grow even further, reaching a potential peak of $175.8 billion by the end of 2021. Continue reading
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